Captain claw re release
![captain claw re release captain claw re release](https://captainclaw.net/en/museum/mprecord.jpg)
They address themselves with their usernames from the game’s former Monolith forum in the site, namely: Grey Cat, Teo phil, and Zuczek. Then in 2006, three of its core members from Poland, including Sheffield, and the other two being Sidoruk, and Pawel Zuk created a fan-site called “The Claw Recluse” (also known as TCR). “So, in the early 2000s, we went through a period when user-made levels were primarily just discussed on the game’s official forum and exchanged via e-mail” he said. There were some others, but they eventually turned out to be very fragmented and short-lived. Teofil Sidoruk, another creator of the current fan-site said in a chat that at some point in 2001, Finn’s (a popular level-maker in the community) Claw website, which used to be the go-to place for all things Claw stopped being updated and later went offline. This was when the community saw a period of decline. But it was easier said than done, as each person had his own affairs to take care of. As former members of the forum, many of them collaborated with each other’s sites to collectively increase the size of the community. Various fans made numerous websites to upload their custom-designed levels. The creators of new levels had to put them up somewhere. The best part about WAP was that it was super-user friendly… which allowed us to release the level editor for a lot of our 2D games… it’s because of this that I believe games like Claw and Gruntz still have such thriving communities today. And it was used for all Monolith’s 2D games. “WAP was an engine created by Brian Goble – the lead dev at Monolith. The forum was used for discussions and sharing links to those sites. Now, this turned out to be a problem for dedicated fans, who often had their noses buried while playing those levels. Spammers were quick to abuse this “feature” and some days the forums would be flooded with thousands of posts” said Benjamin Sheffield, a creator of Claw’s current online community in The Claw Museum.ĭue to an increase of trolls and a spike in unrelated discussions, few enthusiasts created small websites of their own for posting meaningful threads about the game, as well as their own customized levels for Claw, which were made by using a tool called Wapmap.
![captain claw re release captain claw re release](https://linuxx.info/wp-content/uploads/2019/03/8d56e82d5ca314c3269d283556471144.jpg)
The place was completely unmoderated (what else do I need to say?) and it had the annoying glitch where you could click multiple times on the Post button and have multiple threads get posted. If you think that’s impossible, damn straight, I don’t understand it myself. “It was both the worst forum on the internet and the best one. Monolith’s Claw Forum from the ‘2000s | Image source: The Claw Museum
![captain claw re release captain claw re release](https://i.ytimg.com/vi/fNYCnhZPGPQ/maxresdefault.jpg)
By the time they decided to hit the site’s kill-switch, over fifty-thousand posts were housed under it. Sadly, Monolith Productions ceased it from functioning, as there wasn’t enough engagement in the forum. It kept running till 2008 and later got replaced by a phpBB page by the game’s publisher.
![captain claw re release captain claw re release](https://i.ytimg.com/vi/CMHd7vFFujo/maxresdefault.jpg)
In 1998, Claw’s official forum was hosted online. That’s why video-games are more liable to be forgotten than movies after a certain period of time, no matter how popular they get.īut what if I told you, that a 23-year-old game called Claw, still has an active community running today? Forums and Fansites Simply because good stories and screenplays cannot be replaced, but older graphics and gameplay mechanics could be through new titles, due to the constant evolution of computer technology something that determines the base of a video game. Now when the difference comes to cult classics between movies and video games, the latter reaches a point of saturation faster than the former. Now as expected for a cult-classic, geeky-communities were made, fan-sites were created, and thankfully due to WapMap (Claw’s stage-designing tool) more and more levels were built. The game eventually turned into a cult-classic, and got itself admirers from many parts of the world. Defeating the final boss, who was ridiculously tough to beat, gave an acute sense of pride and joy to the player back then.īut for those who weren’t really patient about Claw’s intrinsically challenging nature, god bless cheat-codes! The game was not just known for its memorable foes, intricate level-designs, and great background music, but also for its soul-crushing difficulty. It was made by Monolith productions, in the year 1997. A spectacular side-scroller about a swashbuckling anthropomorphic cat, on a quest to find nine gems which make up an amulet. It’s never too late to get yourself immersed into the world of Claw (or Captain Claw).