Warcraft 2 ogre
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The people most devoted to EverQuest and its kind-who spend nearly as much time gaming as they do sleeping-are a minority of online gamers, making up about 35 percent of the total in 2003, according to game industry market research firm DFC Intelligence, in San Diego. At the opposite extreme of this spectrum are casual games such as poker and bingo.
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Games are also among the biggest drivers of new and creative software.ĮverQuest and its sequel, EverQuest II, are at the hard-core end of a $5 billion online gaming spectrum that includes games like Blizzard Corp.’s World of Warcraft and Warner Bros. And as you might expect in a market so vibrant, there’s serious technology ferment.Ĭomputer games, not scientific visualization, have been driving the design of graphics chips, some of which have more logic circuitry than state-of-the-art microprocessors. Included in the figure are online games, such as EverQuest, played on personal computers, along with other games played on PCs console games, such as those played on Microsoft’s Xbox and the various software, graphics accelerator boards, and joysticks that give the games their zing.
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That $11 billion bought 248 million computer and video games, according to the Entertainment Software Association in Washington, D.C.-two games for every household.
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In the United States alone, people are spending almost $11 billion per year on video and computer games-more than they spend on movie tickets.
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According to the market research firm IDC, in Framingham, Mass., annual worldwide sales of video-game hardware and software will swell to almost US $30 billion by 2008. Published by Sony Online Entertainment in San Diego, the EverQuest franchise is more than a game: it’s the game competitors aim to beat in an industry that’s becoming a dominant force in the entertainment business. As its often-fanatical devotees test their mettle in a rich fantasy world of fierce creatures, powerful servers and routers strive to keep up with them in humming computer rooms from California to South Korea. After all, Norrath exists solely in the coded world of EverQuest, a best-selling computer game played over the Internet.
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